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FQRSC
2005-2009
Le désign et l’évaluation des environnements d’apprentissage assisté par les technologies/The design and evaluation of learning environments assisted by technologies
Abrami, P.C. (Concordia University);
Bernard, R. (Concordia University); Dedic, H. (Vanier
College); Osana, H. (Concordia University); Savage,
R. (McGill University); Rosenfield, S. (Vanier College)
and Schmid, R. (Concordia University).
In Québec, more than 20 percent of primary-school students have to repeat a grade
before going on to secondary school and 70 percent of those drop out of high school.
And while the average performance of Quebec students on reading, mathematics and
science is good, about one-quarter perform at low levels of proficiency. While there is no
simple solution to prevent student underachievement, some innovative ideas have
nevertheless been proposed. One such idea is to bring technology into the schools by
fully integrating it into the curriculum. However, there is currently much promise but less
substance, especially long-term evidence, regarding the most effective uses of
technology for learning.
Our proposal seeks to provide that evidence and represents an evolution of the
team’s work on the uses of technology to support the cognitive and motivational
processes that promote responsible, effective, and active learning. Our integrated
research projects are intended to explore both the design and the evaluation of
technology-based learning environments. We also hope to study student-centered
pedagogy that encourage learners to interact with the material as well as with other
learners. We will explore five related ways that technology can be used for learning; a)
bringing exciting curricula based on real-world problems into the classroom; b) providing
scaffolds and tools to enhance learning; c) giving students and teachers more
opportunities for feedback, reflection, and revision; d) building local and global
communities that include teachers, administrators, students, parents, practicing
scientists, and other interested people; and e) expanding opportunities for teacher
learning. The methods of inquiry will include meta-analyses, quasi-experiments,
descriptive/ correlational studies and case studies. Especially through partnerships, we
hope to promote educational change through the evidence-based development and
refinement of tools, techniques, and understanding that promote effective practice.
Our Educational Software:
ABRACADABRA: A
Literacy Resource (ABRACADABRA
Information) will provide a useful literacy resource
to Canadian schools to dramatically enhance children's
literacy skills, especially those at risk of school
failure. ABRACADABRA is a highly interactive, flexible,
and powerful computer tool designed for use in early
elementary classrooms across Canada. It is meant to
target the literacy problem by offering a variety of
aids such as professional development training for teachers,
research-based literacy activities connected to digitalized
children's literature and assessment of children's progress
as they work through these activities. ABRACADABRA will
also offer a secure communication tool so that the professionals
involved in teaching children to read can share in understanding
and improving each student's progress. A link to a digital
portfolio will also be provided where students can use
multimedia to engage in the portfolio process and also
showcase their work helping to develop their sense of
self-regulation and pride in accomplishment. Savage
will explore the effectiveness of the ABRACADABRA computer-based
literacy intervention project. This work explores the
effectiveness of the system in facilitating reading
development in children in grade 1 who might otherwise
be at-risk of reading difficulties. This multi-disciplinary
work is ongoing is ongoing, and is commanding significant
interest by schools and school boards. Evaluations of
this exciting learning technology are to be carried
out in 2004-2005 in a number of schools in Quebec and
other sites in Canada.
SASSI (Publications: Books)
contains 36 CD-ROM interactive activities that provide
guided explorations of key concepts, allowing students
to manipulate data parameters and observe results in
graphical and numerical displays. Each activity is accompanied
by a Discovery Guide with related questions. Fifteen
CD-ROM Problem Generators provide a wide variety of
practice problems with fully worked solutions, so students
can check their answers and identify the source of any
errors.
WebCal and WebMechanics
(ICT Projects: WebCal)
are experimental sets of web-based course materials
developed in order to study the potential benefits of
interactive computer simulations in science education.
In this context, computers offer a distinct advantage
over static paper media since many calculus and mechanics
concepts are dynamic in nature (e.g. the derivative,
acceleration), and hard for students to grasp using
static diagrams. While traditional instruction focuses
on algebraic manipulation, simulations allow students
to actively manipulate variables and thus explore concepts
from visual, graphical, numerical as well verbal and
algebraic perspectives.
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